hello minecraft players and noobs !!!!!!!!!!!!!!
hi my name is romello and minecraft is my favorite game. this will be my minecraft page were i will give you all the info on whats new in minecraft,mods,seeds and more!!so it'll be a while before i do anything so sit tight and eat squid i hate squid.once i finish most of the mobs i will start talkig about mods.
space pig/pig
the pig one of minecraft's first mobs. pigs are passive mobs they are used to ride,eat and to breed. here's a weird fact if you set a pig on fire it will drop 1 or 3 cooked pork chops. unlike any other mob you can attract it with a carrot, and you can ride it with a saddle and a carrot on a stick. did you now that the pigs eyes used to be crossed eyed and closer together, and they dropped two brown mushrooms!! in the 1.5 update if a pig got struck by lightning it would turn in to a zombie pig man. here's the weirdest fact of all you can ride a pig while it's ridding a mine cart.
the pig is a weird mob.
the pig is a weird mob.
zombie pigman
the zombie pigman a nether creature. added in the 1.2.0 halloween update it is a neutral mob. mostly spawned in the nether it is rarely spawned in the over world. if a pig is hit with lighting it will turn in to a zombie pigman. unlike most mobs it wont attack unless attacked. the same rules go with the wolf. enderman is a different story. pigman do not take fire damage so best not to use a fire sword.pigman and any other mob can use the nether portal to get to the over world.
the villager
the villager there are seven types of them. there is villager, farmer, librarian ,priest, butcher, black smith and the new zombie villager. they can trade with you but there price can be expensive ,they could want lots of emeralds. but the more you trade you get a better deal but if you hit them or kill them they will get more expensive.if you give two villagers roses they will spawn a baby villager.some people who don't like them call them squidward because it's big nose. as most people know villagers spawn in villages and rarely there's an iron golem .if they don't have an iron golem they can get raided by zombies and so they run in there house and the zombies break down the doors to kill the villager having a chance to turn in to a zombie villager.
spider jockey
the zombie
Zombies are spawned at night or in the dark.they can where armor weild ether shovels or swords.
Health Points 20 ( × 10)
Armor Points 2
Drops Rotten Flesh (0–2) on death.
Rare Drops Carrot
Iron Ingot
Potato
Equipped items (may be enchanted):
Iron Shovel
Iron Sword
Random Armor
what ever it is whering
Experience 5
Health Points 20 ( × 10)
Armor Points 2
Drops Rotten Flesh (0–2) on death.
Rare Drops Carrot
Iron Ingot
Potato
Equipped items (may be enchanted):
Iron Shovel
Iron Sword
Random Armor
what ever it is whering
Experience 5
the squid
d8
as most people now the squid spawns in water. they can spawn in a ocean,lake or even a puddle.they drop ink why they dont drop meat i dont now.When moving about, the squid's tentacles open and close, giving them an appearance of pushing themselves forward. Squid will hover in place and wander around one layer aimlessly and do not deliberately interact with the player, except if attacked. It will try to swim away from the player.Squid are prone to gather near light under water, such as a Redstone lamp, glowstone or Jack-O-Lanterns.Squid could stay alive but become immobile when beached on the land until before 1.4.4pre. From that version they suffocate in air. They can take fall damage and burn like any land mob, but, due to being aquatic they cannot drown.Squid (unlike land-based mobs) can swim against a current and not get pushed by it.
this info has been brought to you by minecraft wiki
XD I hate squids
[edit]
this info has been brought to you by minecraft wiki
XD I hate squids
[edit]
ocelots
When untamed, these felines have yellow fur with black and brown spots, a gray-black nose, and green eyes. Once tamed, their skin will change to either tabby, tuxedo, orSiamese. Of these, the tabby and tuxedo skins have green eyes, while the Siamese cats have blue eyes. In every case, their tails are in two segments to show curve. A tamed Ocelot is noticeably smaller than an untamed one.The Ocelot is a mainly passive, 'shy' mob which will not attack the player. Should the player move or look too abruptly near one, it will sprint away. Ocelots are one of the seven mobs with the ability to sprint, the other six being the Player, Endermen, Zombie Pigmen, Wolves,Villager children, and Wither Skeletons. If enclosed and unable to escape, they will stand still until an exit is made, after which they will quickly sprint through. Wild Ocelots will occasionally slowly sneak up on chickens, then proceed to pounce and kill, much like that of a wolf to a sheep. (They can even kill through a fence if the chicken is against the fence, so take extra steps to secure your chickens when breeding them in or near jungle biomes.) However, their behavior when tamed takes priority over this behavior. Like wolves, they can be allied. This is due to their primarily passive nature. Creepers will actively avoid Ocelots, should they come within a certain radius of the Ocelot. However, this will not deter them from chasing a player, only keeping the Creeper a distance away. An Ocelot will flee if it comes in contact with a wolf, despite that the wolf will not attempt to attack the Ocelot. Finally, an Ocelot will not die when falling from a great distance.Feeding raw fish to an Ocelot will turn it into one of three breeds of Cats, and will follow you. Cats will purr occasionally, and breed when fedraw fish while tamed. When you breed Cats, both the parents and offspring will follow you, unlike other animals that breed. When activating itschicken-hunting behavior, a cat will assume a 'sneaking' stance and will stalk a Chicken before chasing it down. Cats are much calmer than their untamed Ocelot brethren as they do not sprint or attempt to escape the player when he/she approaches, while still retaining the ability to sprint. As noted before, when a Creeper gets near a cat, the Creeper will run away from it. A good strategy for keeping Creepers away from your home is keeping a cat near your house at all times. Note that this will not keep other mobs away. Unlike a tamed Wolf, cats will not attack mobs when the player is
Cats , (lessened as of 1.2.5pre); attempt to sit on any chests, beds, or active furnaces within a 5 block radius of the cat. Chests cannot be opened if a sitting cat is on top of it, and cats will ignore everything (even the player moving away) to get on top of one of these blocks. This behavior seems to be the first thing a tamed cat will try to do, even if these blocks are not visible by line of sight to the cat. If the player holds out a fish, the cat will partially follow the player away from the chest, bed, or active furnace it is sitting on. A cat that is already sitting before one of these blocks is placed, or that is told to sit before the cat notices the block, will not try to sit on it. They will not get down from the block (i.e. stop sitting on them) unless the block is removed, a fish is brought out, or you push the cat off of the blocks. Cats only try to sit on the second half of the bed (the half that is placed on the block selected to put the bed on), although they will remain seated if they get pushed by other mobs to the other half of the bed. Cats will only try to sit on the first chest, bed or active furnace they see, and will ignore all other chests, beds and active furnaces until this block is removed. This allows a player to create a distraction, if desired, for the cats while the player works on a project. A cat will not attempt to sit on a chest or bed if the chest or bed is at ground level (inset into the floor), or if there is a block above the chest or bed. Placing stairs, slabs, glass panes, another chest, or some other transparent block above chests is a good way to prevent this, since the player can still open the chest and the cat will ignore it. Cats will attempt to, but will not be able to, sit on a chest 2 blocks above ground level. It will run around it, but not be able to jump on top of it. You can also keep cats off of your chests and beds by building a fence around it, adding a gate, and putting a pressure plate on the inside of the fence. The cats will not be able to jump over the fence, and you can manually activate the gate from the outside and it will close automatically behind you.
Through version 1.2.5, cats were extremely pushy, prone to shoving the player off ledges and blocking them in close quarters. In 1.3.1, their behavior has been changed so that they no longer do this; on the other hand, they no longer stay near the player for any length of time, which
Cats , (lessened as of 1.2.5pre); attempt to sit on any chests, beds, or active furnaces within a 5 block radius of the cat. Chests cannot be opened if a sitting cat is on top of it, and cats will ignore everything (even the player moving away) to get on top of one of these blocks. This behavior seems to be the first thing a tamed cat will try to do, even if these blocks are not visible by line of sight to the cat. If the player holds out a fish, the cat will partially follow the player away from the chest, bed, or active furnace it is sitting on. A cat that is already sitting before one of these blocks is placed, or that is told to sit before the cat notices the block, will not try to sit on it. They will not get down from the block (i.e. stop sitting on them) unless the block is removed, a fish is brought out, or you push the cat off of the blocks. Cats only try to sit on the second half of the bed (the half that is placed on the block selected to put the bed on), although they will remain seated if they get pushed by other mobs to the other half of the bed. Cats will only try to sit on the first chest, bed or active furnace they see, and will ignore all other chests, beds and active furnaces until this block is removed. This allows a player to create a distraction, if desired, for the cats while the player works on a project. A cat will not attempt to sit on a chest or bed if the chest or bed is at ground level (inset into the floor), or if there is a block above the chest or bed. Placing stairs, slabs, glass panes, another chest, or some other transparent block above chests is a good way to prevent this, since the player can still open the chest and the cat will ignore it. Cats will attempt to, but will not be able to, sit on a chest 2 blocks above ground level. It will run around it, but not be able to jump on top of it. You can also keep cats off of your chests and beds by building a fence around it, adding a gate, and putting a pressure plate on the inside of the fence. The cats will not be able to jump over the fence, and you can manually activate the gate from the outside and it will close automatically behind you.
Through version 1.2.5, cats were extremely pushy, prone to shoving the player off ledges and blocking them in close quarters. In 1.3.1, their behavior has been changed so that they no longer do this; on the other hand, they no longer stay near the player for any length of time, which
Depending on if and how they are interacted with, wolves can be in one of three states: wild (untamed), hostile, or tamed. Tamed wolves can be bred to create a baby wolf using Porkchops (raw or cooked), raw beef, steak, raw chicken, cooked chicken, and rotten flesh.
All wolves will appear to 'scare' an ocelot, but it's actually the normal "coming too close" behavior they display with players. Tamed wolves do not appear to scare, or fight with, tamed ocelots (cats).
All wolves will appear to 'scare' an ocelot, but it's actually the normal "coming too close" behavior they display with players. Tamed wolves do not appear to scare, or fight with, tamed ocelots (cats).
- Wild wolves have white fur, and their eyes consist of one white pixel, black pupils, and a drooping tail. They are neutral towards the player and spawn untamed in packs of 1-8, occasionally coordinating attacks on nearby sheep while roaming around. Randomly dropped blocks of wool (especially in a Pine Forest biome) can be good indicator of their presence. Untamed wolves will tilt their head to the side to indicate their interest in a bone or meat held by a nearby player. Untamed wolves will become hostile toward the player if the player attacks them.
- Hostile wolves can be distinguished by their constant growling and appearance: the tail becomes straight, the eyes become red and the contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl. They will coordinate their attacks on a player that has injured a wild wolf in the pack, and will not revert from this state once aggravated, unless the player dies and respawns. If a wolf is hit and becomes hostile, but then takes fall damage, it will stay hostile, but not attack. Tamed wolves cannot become aggravated. Aggravated wolves will attack any and all players in range.
- Tame wolves (often called dogs) can be distinguished from wild or hostile wolves from their eyes as they change to look less aggressive (two white pixels and one black pixel), as well as a red collar (if not dyed) around their neck. The collar can be dyed if the player uses any color of dye on the wolf. When told to sit (right-clicking), tamed wolves will remain in place while the player is free to move around. Sitting wolves will never despawn,[1] no matter how far away the player wanders, and not if the player leaves the game or goes to sleep. They also will resume following the player when he/she returns and tells them to stand up again. Friendly wolves will also bark occasionally at any nearby players. When standing, these wolves will engage any mob the player hits with melee attacks (the notable exceptions beingCreepers and wolves owned by the same Player). If a player attacks wild wolves, tame wolves will kill the wild ones.